narrative stuff I'll come to later that makes me less sympathetic than I might otherwise be, but unlike a lot of System Shock 2's failings Psi isn't something where it was executed extremely well in the first game and then System Shock 2 made it awful (The original System Shock doesn't have psychic powers to do well), and 'wizard analogue gets an interesting variety of unusual powers' is fairly common to end up screwball in any design, even in games that otherwise have very solid executions.Įven so, there's some frustrating, baffling decisions in the mess. Psi is one of the mechanics whose screwed-up-ness I'm most sympathetic to, as far as strictly mechanical stuff goes.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |